Welcome to the CALLERLAB Online Teaching Resource.
Here you will find material to assist a modern square dance caller who is teaching new calls to dancers, or teaching new applications of a call to dancers.
There are seven pages associated with each call. Click on the blue word for the type of information desired. Descriptions of each type of page are below the table.
This resource is being developed. We are still proofing choreography, text, and links. Please let us know if you find errors. (Email CAC Chair: firstname.lastname@example.org)
Define links to the Definition of the call with Command examples, Timing, Styling, and Comments (quoted from the Definitions Document). This page also has some background information about the call and a link to the animated diagrams of the call on Taminations.
Standard links to descriptions of the formation and arrangements considered to be Standard Applications of the call.
Analyze links to Call Analysis comments about hand usage, body flow, good preceding and following calls, and ending formations for standard applications and a few extended applications. Also any ARC Rulings on the call are listed here.
Module links to Equivalents, Zeros, Get-Ins, and Get-Outs that use the call.
Teach links to Teaching Tips and sample choreography for patter and singing calls. This choreography is designed to fit into the CALLERLAB suggested teaching order and focuses on the Standard Applications.
Other links to Traditional Squares, Mixers, Sicilian Circles, or Contra dances that use the call.
Extend links to choreography for workshops on Extended Applications. This choreography begins with applications that could be taught as part of the teaching order. In some cases it also includes applications that assume the dancers have learned the Standard Applications of the calls in the plus program.
Suggested Teaching Order (September 2021)
1. Acey Deucey
2. Spin Chain the Gears
3. Grand Swing Thru
4. Triple Scoot
5. Teacup Chain
6. Ping Pong Circulate
7. Load the Boat
8. Peel Off
9. Coordinate (from Columns only)
10. (Anything) and Spread
11. Track 2
12. (Anything) and Roll
13. Follow Your Neighbor
14. Fan the Top
15. Dixie Grand
16. Spin Chain and Exchange the Gears
17. Explode the Wave
18. Explode and (Anything) (from Waves only)
20. Relay the Deucey
21. Linear Cycle (from Waves only)
22. Peel the Top
23. Diamond Circulate
24. Cut the Diamond
25. Single Circle to a Wave
26. Trade the Wave
27. Flip the Diamond
28. All 8 Spin the Top
29. Chase Right