Welcome to the CALLERLAB Online Teaching Resource.
Here you will find material to assist a modern square dance caller who is teaching new calls to dancers, or teaching new applications of a call to dancers.
There are seven pages associated with each call. Click on the blue word for the type of information desired. Descriptions of each type of page are below the table.
This resource is being developed. We are still proofing choreography, text, and links. Please let us know if you find errors. (Email CAC Chair: email@example.com)
|Ping Pong Circulate||Define||Standard||Analyze||Module||Teach||Other||Extend|
|Load the Boat||Define||Standard||Analyze||Module||Teach||Other||Extend|
Define links to the Definition of the call with Command examples, Timing, Styling, and Comments (quoted from the Definitions Document). This page also has some background information about the call and a link to the animated diagrams of the call on Taminations.
Standard links to descriptions of the formation and arrangements considered to be Standard Applications of the call.
Analyze links to Call Analysis comments about hand usage, body flow, good preceding and following calls, and ending formations for standard applications and a few extended applications. Also any ARC Rulings on the call are listed here.
Module links to Equivalents, Zeros, Get-Ins, and Get-Outs that use the call.
Teach links to Teaching Tips and sample choreography for patter and singing calls. This choreography is designed to fit into the CALLERLAB suggested teaching order and focuses on the Standard Applications.
Other links to Traditional Squares, Mixers, Sicilian Circles, or Contra dances that use the call.
Extend links to choreography for workshops on Extended Applications. This choreography begins with applications that could be taught as part of the teaching order. In some cases it also includes applications that assume the dancers have learned the Standard Applications of the calls in the plus program.
1. Acey Deucey
2. Teacup Chain
3. Ping Pong Circulate
4. Load the Boat
5. Peel Off
6. Linear Cycle (from Waves only)
7. Coordinate (from Columns only)
8. (Anything) and Spread
9. Spin Chain the Gears
10. Track II
11. (Anything) and Roll
12. Follow Your Neighbor
13. Fan the Top
14. Explode the Wave
15. Explode and (Anything) (from Waves only)
16. Relay the Deucey
17. Peel the Top
18. Diamond Circulate
19. Single Circle to a Wave
20. Trade the Wave
21. Flip the Diamond
22. Grand Swing Thru
24. All 8 Spin the Top
25. Cut the Diamond
26. Chase Right
27. Dixie Grand
28. Spin Chain and Exchange the Gears