# Walk and Dodge – Modules

Mainstream
Walk and Dodge

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Modules:

Equivalents:

Pass Thru = Flutterwheel, Pass the Ocean, Single Hinge, Walk and Dodge

Pass Thru = Pass the Ocean, Boys Trade, Single Hinge, Walk and Dodge

Right and Left Thru = Pass the Ocean, Swing Thru, Cast Off 3/4, Walk and Dodge, Partner Trade

Two Ladies Chain = Pass the Ocean, Single Hinge, Walk and Dodge, Partner Trade

Zeros:
From Facing Couples:
— Right and Left Thru, Touch a Quarter, Walk and Dodge, California Twirl, Circle Left three-quarters
— Touch a Quarter, Walk and Dodge, Partner Trade, Circle Left one-quarter

From Facing Lines:
— Touch 1/4, Each four Walk and Dodge, Centers Pass Thru, Centers In, Cast Off 3/4, Star Thru, Double Pass Thru, First Couple Go RIGHT, Next Couple Go LEFT (rotates set 90 degrees)

From Eight Chain Thru:
— Touch 1/4, Walk and Dodge, Bend the Line, Touch 1/4, Walk and Dodge, Trade By (rotates the set 90 degrees counter-clockwise)

Fractional Zeros:
Half Fractional Zero from Facing Couples:
— Swing Thru, Cast Off 3/4, Walk and Dodge, Partner Trade, Star Thru

Half Fractional Zero from Facing Lines:
— Touch 1/4, Each four Walk and Dodge, Outsides Cloverleaf, Centers Half Square Thru, Slide Thru (two times it is a Flip-Flop)

Get-Ins to Partner Line (= Zero Line):
— Heads Touch a Quarter and Walk and Dodge, All Touch a Quarter, Walk and Dodge, Partner Trade
— Heads Step to a Wave and Single Hinge, Centers Walk and Dodge, each four Circle Right one-quarter

Get-Outs from Partner Line:
— Pass the Ocean, Girls Trade and Girls Circulate, Single Hinge, Walk and Dodge, Left Allemande

Get-Ins to Corner Box (= Zero Box):