Turn and Deal – Modules

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Turn and Deal

Links:   Define Analyze Teach

Call Analysis:

Modules for Turn and Deal from Right-Hand Two-Faced Lines:

Fractional Zeros:
— Half Fractional Zero from a Right-Hand Wave: Swing Thru, Centers Run, Turn and Deal

Get-Ins to Partner Line:
— Heads Wheel Thru, Step to a Wave, Girls Trade and Run, Couples Hinge, Turn and Deal

Get-Outs from Partner Line:
— Heads Wheel Thru, All Pass the Ocean, Girls Run Right, Turn & Deal
— Right and Left Thru, Pass the Ocean, Girls Run, Turn and Deal, Pass the Ocean, Spin the Top, Right and Left Grand

Get-Ins to Corner Box:
— Heads Pass the Ocean, Extend, Girls Trade and Run, Couples Circulate, Turn and Deal

Get-Outs from Corner Box:
— Slide Thru, Square Thru On the 3rd Hand Spin the Top, Boys Run, Turn and Deal, Pass Thru, Right and Left Grand

Conversion from Corner Box to Partner Line:
— Pass the Ocean, Very Centers Trade, Grand Swing Thru, Grand Swing Thru, Girls Run, Turn and Deal

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Modules for Turn and Deal from Lines Facing Out:

Zeros from a Corner Box:
— (90 degree rotation) Slide Thru, Cross Trail Thru, (out and back), Turn and Deal, Centers Pass Thru, Step to a Wave, Recycle

Get-Outs from Partner Line:
— Box the Gnat, Pass Thru, Turn and Deal, Double Pass Thru, Track 2, Boys Circulate, Girls Cross Run Allemande Left

Conversion from Partner Line to Corner Box:
— Pass Thru, Turn and Deal, Double Pass Thru, Track 2, Boys Run, Girls Circulate, Turn and Deal, Single Circle Half

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Modules for Turn and Deal from Left-Hand Two-Faced Lines:

Get-Outs from Corner Box:
— Right and Left Thru, Left Swing Thru, Girls Run, Turn and Deal, Right and Left Grand

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Modules for Turn and Deal from Waves:

Zeros from a Corner Box:
— (Geographic) Left Swing Thru, Scoot Back, Turn and Deal, Grand Follow Your Neighbor, Linear Cycle