CALLERLAB Program: Basic Part 2
Extend
Links: Define – Standard – Analyze – Teach – Other – Extend
Modules:
Equivalents:
— From 1/4 Tag: Extend Twice, outsides Partner Trade = Ping Pong Circulate
Zeros:
— From facing lines (a flip-flop): Pass the Ocean, Extend, Outsides Partner Trade,
Centers Swing Thru Double, Extend, Swing Thru, Centers Trade and Run, Bend the Line
Fractional Zeros:
— Half Fractional Zero from 1/4 Tag: Centers Swing Thru, Extend, All Swing Thru, Extend, Outsides U-Turn Back
Get-Ins to Partner Line (= Zero Line):
— Heads Pass the Ocean, those Ladies Trade, Extend, Swing Thru, Boys Run, Bend the Line
Get-Outs from Partner Line (= Zero Line):
— Pass the Ocean, Girls Cross Run, Boys Trade, Extend, Left Allemande
Get-Ins to Corner Box Wave (= Zero Box Wave):
— Heads Promenade Halfway and Pass the Ocean, Extend
— Heads Pass the Ocean, Centers Swing Thru twice, Extend
— Heads Square Thru but on three Pass the Ocean, Extend
Get-Outs from Corner Box (= Zero Box):
— Swing Thru, Boys Trade, Extend, Grand Right and Left
Get In to Opposite Line:
— Heads Ladies Chain, Sides Pass the Ocean, Extend, Swing Thru, Boys Run, Bend the Line
Get In to Right-Hand Lady Line:
— Heads Pass the Ocean, Extend, Ladies Trade, Swing Thru, Boys Run, Bend the Line
Bucket Stir:
— Heads Pass the Ocean, those Ladies Trade, Extend Twice, Outsides Partner Trade, Center four Swing Thru, Boys Run, and Bend the Line