Scoot and Dodge – Modules

CALLERLAB Program: Advanced 1

Scoot and Dodge

Links:   Define Analyze Teach

Modules

Equivalents:
Right and Left Thru = Pass the Ocean, Single Hinge, Scoot and Dodge, Partner Trade

Zeros:
— Technical from Corner Box: Touch a Quarter, Scoot and Dodge, Partner Trade, Touch a Quarter, Column Circulate, Single Hinge, Triple Trade, Linear Cycle

Fractional Zeros:
— Half Fractional Zero from a Corner Box: Touch a Quarter, Scoot and Dodge, Partner Trade and Roll
— Half Fractional Zero from Facing Lines: Pass the Ocean, Single Hinge, Scoot and Dodge, Partner Trade

Get-Ins to Partner Line:
— Heads Wheel Thru, Swing Thru, Cast Off 3/4, Scoot and Dodge, Partner Trade

Get-Outs from Partner Line:
— Touch a Quarter, Each Four Scoot and Dodge, Allemande Left

Get-Ins to Corner Box:
— Heads Touch a Quarter, Centers Scoot and Dodge

Get-Outs from Corner Box:
— Touch a Quarter, Scoot and Dodge, Partner Trade and Roll, Pass Thru, Right and Left Grand

Get-Outs from Right-Hand Lady Box Out of Sequence (Across the Street Box):
— Touch a Quarter, Scoot and Dodge, Ends Bend and Pass In, Pass Thru, Centers Pass Thru, Left Roll to LA

Conversion from Corner Box to Partner Line:
— Touch a Quarter, Scoot and Dodge, 3/4 Tag, Clover and Fan the Top, Extend, Swing Thru, Boys Run

Conversion from Partner Line to Corner Box:
— Pass the Sea, Scoot and Dodge, Step and Slide, Face Left, Boys Circulate, Bend the Line, Slide Thru