CALLERLAB Program: Advanced 1
Explode and (Anything) (A1)
Links: Define – Module – Teach
Call Analysis
Hands needed at the start: neither
Hands held at the end: depends on the Anything call
Body flow at the start: forward from a Wave or for the Centers, turning inward for the Ends
Body flow at the end: depends on the Anything call
Good preceding calls for starting from Waves:
— Pass the Ocean
— Extend
— Swing Thru
Good Preceding calls for starting from Lines:
— Pass Thru
— Explode the Wave
— Scoot and Dodge
— Pass Out
Good Anything calls:
— Right and Left Thru
— Square Thru
— Slide Thru
— Box the Gnat
— Touch a Quarter
— Pass the Ocean
— Swing Thru
— Grand Swing Thru
— Single Circle to a Wave
— Turn Thru
— Pass In
Possible Modifiers:
— Explode and Roll
ARC Rulings (Applications Review Committee of CALLERLAB): (none)