Cycle and Wheel – Modules

CALLERLAB Program: Advanced 1

Cycle and Wheel

Links:   Define Analyze Teach

Modules

Zero from a Corner Box:
(Technical): Step to a Wave, Acey Deucey, Centers Walk and Dodge, Cycle and Wheel, Right and Left Thru

Get-Ins to Partner Line:
— Heads Lead Right, Veer Left, Centers Scoot and Dodge, Centers Partner Trade, Cycle and Wheel and Sweep a Quarter

Get-Outs from Partner Line:
— Pass the Ocean, Centers Scoot and Dodge, Cycle and Wheel, Pass Thru, Allemande Left

Get-Ins to Corner Box:
— Heads Lead Right, Step to a Wave, Centers Walk and Dodge, Cycle and Wheel
— Heads Lead Right, Veer Left, Centers Walk and Dodge, Centers Trade, Cycle and Wheel
— Heads Pass the Sea, Extend, Boys Scoot and Dodge, Cycle and Wheel, Pass Thru, Trade By
— Heads Touch a Quarter and Spread, Cycle and Wheel, Left Touch a Quarter, Girls Trade, Scoot Back, Recycle

Get-Outs from Corner Box:
— Swing Thru, Girls Circulate, Swing Thru, Centers Scoot and Dodge, Cycle and Wheel, Pass Thru, Allemande Left

Conversion from Corner Box to Partner Line:
— Swing Thru, Girls Circulate, Boys Scoot and Dodge, Cycle and Wheel and Sweep a Quarter, Box the Gnat

Conversion from Partner Line to Corner Box:
— Pass the Ocean, Girls Walk and Dodge, Girls Trade, Cycle and Wheel, Pass Thru, Trade By